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Sega CD: Sega's Leap Into CD-Based Gaming
Released in 1991 in North America and 1992 in Japan, the Sega CD (also known as the Mega-CD in some regions) was an add-on for the Sega Genesis, designed to enhance its capabilities by enabling the use of CD-ROMs for game media. This expansion marked Sega's first major foray into CD-based gaming, providing improved graphics, full-motion video, and expanded audio compared to cartridge-based games.
The Sega CD was a relatively large attachment that connected to the bottom of the Genesis console. The system featured a CD-ROM drive capable of playing games, music CDs, and even video content, positioning the Sega CD as a versatile multimedia device. Despite its cutting-edge technology for the time, the add-on had mixed success, in part due to its high price point, a limited library of exclusive games, and the rise of the Sony PlayStation just a few years later.
The Sega CD hosted a collection of innovative and unique games, including "Sonic CD", "Lunar: Silver Star Story", and "Night Trap", which took advantage of its ability to store large amounts of data on CDs. Though it had a limited commercial impact, it helped lay the groundwork for future CD-based gaming and remains a cult favorite among collectors and retro gaming enthusiasts.
It seemed like such a good idea... and for a while, it was. Sega wasn't the first to bring CD technology to the American market -- that would have been NEC with its Turbo CD. But it was the first to make the technology stick. The Sega CD was introduced as an add-on to the highly successful Genesis that would play games, as well as music and CD+Graphics discs. My friend bought one. It was pretty cool back then. The really good games were the RPG's.
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