RDI HALCYON
 

RDI HALCYON

RDI Halcyon: The Ultimate in Interactive LaserDisc Gaming

Released in 1985, the RDI Halcyon was an innovative, though short-lived, home entertainment system designed to deliver interactive LaserDisc-based gaming. Developed by RDI Video Systems, the Halcyon was ahead of its time, offering a unique combination of full-motion video (FMV) and traditional gaming mechanics. It featured an advanced laserdisc player that allowed it to display high-quality, real-time video alongside interactive gameplay, giving players an experience that felt like they were inside a movie.

The RDI Halcyon was designed to compete with more traditional video game consoles, but its reliance on LaserDisc technology made it far more expensive than most home gaming systems. The console included a keyboard-style controller and an optional light gun, and it featured a small library of games, most notably "Thayer's Quest" and "Mad Dog McCree"-interactive FMV games that became cult classics.

Despite its impressive capabilities, the RDI Halcyon was ultimately a commercial failure, partly due to its high price point, limited game library, and the rapid decline of LaserDisc technology in favor of other mediums like CDs and DVDs. Nonetheless, the Halcyon is remembered as a pioneering system in the world of interactive video gaming and an early example of what would eventually evolve into more polished FMV games and interactive cinema experiences.

 

Michael atkinson  matkins2@rci.rogers.com  fri, 1 sep 2000 15:22:09 -0400 
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Carlsbad, California's rdi, in near-bankruptcy in 1981, created dragon's lair -- the first interactive laserdisc game to enter the arcades. when it and the subsequent space ace became sudden hits, rdi president rick dyer began work on a $2500, level 3 computer/laserdisc player system incorporating voice-synthesis and voice-recognition technology. dyer named it halcyon, he says, for a variety of reasons, but primarily because, "the</span> <span style="font-family: arial, helvetica; font-size: 10pt; ">first syllable of 'halcyon' is 'hal'" -- the name of the soulful computer in 2001: a space odyssey. "with the modules we'll be introducing, you'll be</span> <span style="font-family: arial, helvetica; font-size: 10pt; ">able to control your whole house. you'll talk to hal, and it'll talk back. it'll be a robot without wheels."  arthur c. clarke aside, halcyon came 
bundled -- saddled would be more like it -- with a sword-and-sorcery adventure game called thayer's quest. rdi was also to release its raiders vs. Chargers football game ($94), which was sanctioned by the national football league and uses three seasons of live action footage. dyer also had plans for a dallas vs. washington game and a thayer's sequel, as well as a pricey "control module" that would allow unified remote control of a variety of electronic gadgets. but there were problems.   rdi, despite dyer's understandable cheerleading, was in shaky financial shape -- common enough among young companies, but especially important to consumers when you consider the warranty and servicing of a $2,500 item (or $1,700 for the computer portion alone). one creditor reported being stung along baldfacedly, and of suddenly receiving a form letter asking him and other creditors to please hold off for 90 days. dyer, however, insisted that "rdi is doing well. rdi started shipping for real the second week in january</span> <span style="font-family: arial, helvetica; font-size: 10pt; ">1985, and the creditors unanimously voted to give us a 90-day extension. whatever the specifics, rdi wasn't alone in the home videogame squeeze. </span> <br><span style="font-family: Arial, Helvetica; font-size: 10pt; ">---------------------------------------------------------------------------




RDI Halcyon Review: A Bold Idea That Didn't Quite Land

Released in 1985, the RDI Halcyon was one of the most ambitious home gaming systems of its time. Built around LaserDisc technology, it promised a revolutionary interactive gaming experience with full-motion video (FMV) and cinematic gameplay. The system allowed players to watch and interact with real-time video sequences, creating an experience that felt like stepping inside a movie. However, despite its groundbreaking ideas, the RDI Halcyon was ultimately a commercial failure, plagued by high costs, limited games, and the rapid evolution of gaming hardware.

Design & Setup

The RDI Halcyon was designed to look sleek and futuristic for the time, but it wasn't a compact system. The console was built around a LaserDisc player, making it much bulkier than most consoles of the era. This reliance on LaserDisc technology also made the Halcyon far more expensive than typical game systems, which was a huge barrier for most consumers.

The controller was somewhat unique for the era, resembling a keyboard-style device that allowed for basic interaction, but its design was cumbersome compared to more traditional controllers. In addition, the light gun accessory gave the system an extra layer of interactivity, but the number of compatible games that used it was very limited.

Overall, while the Halcyon had some futuristic appeal, it was a bit clunky and impractical, especially when compared to the simplicity of other popular consoles of the time.

Game Library & Performance

The RDI Halcyon boasted a small but interesting selection of games, mostly FMV-driven interactive stories. "Thayer's Quest", an adventure game that combined elements of fantasy and interactive cinema, was one of the system's major titles. It allowed players to interact with video scenes and make decisions that would impact the outcome of the story, giving the experience a feeling of agency in an otherwise linear narrative. "Mad Dog McCree", a wild west-themed shooting game, also gained a following, thanks to its live-action video and light gun compatibility.

While these games were groundbreaking at the time, they did suffer from awkward controls and limited replayability. The reliance on LaserDisc technology meant that each game was essentially a set of pre-recorded video clips, with limited variation, so the experience quickly became repetitive. The FMV graphics were impressive for their time, but they were not as smooth or advanced as later CD-based games, and the low-resolution video made some sequences look grainy and dated even by the mid-'80s.

Despite the novelty of FMV in gaming, the RDI Halcyon's game library simply wasn't large or varied enough to justify the investment. With only a handful of titles and a very niche market, it became clear that the system would not be able to compete with the more affordable and established gaming consoles of the time, such as the NES and Sega Master System.

Limitations & Drawbacks

  • High Price: The RDI Halcyon was far more expensive than most other gaming systems of the era, due to the LaserDisc player and its unique technology. At a time when console gaming was becoming more accessible, this high price was a major deterrent for most gamers.

  • Limited Game Selection: The system's game library was small and heavily reliant on FMV games, which, while innovative, quickly became repetitive and lacked the depth or variety of traditional games. The lack of strong third-party support meant the Halcyon was stuck with a small handful of titles, most of which never gained mainstream appeal.

  • Bulky Hardware: The LaserDisc player was bulky and impractical for home use, especially when compared to more compact systems like the NES or the Sega Genesis. It required a significant amount of space and effort to set up, which detracted from the convenience of gaming at home.

  • Limited Appeal: The interactive FMV gaming concept was intriguing, but it never fully resonated with players. The idea of interacting with full-motion video wasn't as groundbreaking as it seemed at the time, and many players felt that the novelty wore off quickly. The system's inability to evolve beyond this gimmick left it feeling outdated even before the next generation of consoles arrived.

Final Verdict

The RDI Halcyon was a bold attempt to innovate home gaming by introducing interactive cinema through LaserDisc technology, but it simply didn't deliver in terms of value or lasting appeal. While its FMV games were a novelty in the mid-'80s, they ultimately felt too limited and repetitive. The system's high price, lack of variety, and bulky design made it hard for consumers to justify its purchase, and with the video game market already shifting toward more powerful and accessible consoles, the Halcyon quickly became obsolete.

As an early experiment in interactive gaming, the RDI Halcyon is an interesting piece of gaming history, but it was far too ahead of its time and lacked the necessary support to succeed. It remains a curiosity for collectors and fans of retro gaming, but as a mainstream system, it was ultimately a failure.

Score: 4/10

? An ambitious attempt at interactive FMV gaming that never gained traction. The high price, limited library, and awkward design made it a difficult sell, though it remains an interesting chapter in the evolution of video game technology.

Would you like to dive deeper into the best FMV games of the 80s or learn about its influence on future gaming systems?